3D Artist of the Month March 2014: Ingus Rinka

Thursday, April 3rd, 2014 by Margarete Kitel

We are happy to present to you our newest Artist of the Month: Ingus Rinka!

For creating his winning image, he used 3ds Max with V-Ray and did the post production in Photoshop. Ingus has over 9 years experience as a designer and visualizer.

Congratulations Ingus Rinka!

Check out his webside: www.irdizains.lv

Sadly this is our last Artist of the Month edition for now. We are going to have a break. But if you have some great work to present, do not hesitate to post it on our facebook wall.

The break won't be forever - so keep your eyes open for the continuation of the Artist of the Month!
We will keep you posted.

 


 

Anima 1.6 release

Wednesday, April 2nd, 2014 by Margarete Kitel

AXYZ design announced the release of Anima® 1.6, a new version of the fastest stand-alone crowd animation software with great new features in order to improve liveliness and dynamism in scenes.

Check out the new features of Anima® 1.6!

We are proud to announce that Anima® 1.6 is already supported at RebusFarm.

A big thank you goes to AXYZ for their cooperation!

 


 

3D Creation of the Musicvideo “Gyration“ by Camille Aboukhater

Tuesday, March 11th, 2014 by Margarete Kitel


We talked to Camille Aboukhater, who is a young 3D artist from France. He studied architecture and during his studies, expanded into CGI, which he used in the Video we are talking about in this interview.

The song “Gyration” is made by Ryan Davis and extracted from the album “State of Mind” released on Traum Schallplatten (Traum 169)

 

 

Camille, did the artist give you a concept for the music video?

“There was no concept at all! I was asked to do whatever I want. Neither the artist or the label had any idea of what they wanted for this film which was required to promote Ryan Davis' new album on the internet.“

 

What was your idea for this video?

“The idea was to illustrate the “gyration” notion the most abstractly by making evolve visual rhythm and visual intensity with the music."

 

How long did you work on this project?

“From conception to rendering, this film was produced in 6 weeks.”

 

Could you tell us something about the rendering process?

“There was over 8600 frames to render (6min / 24fps)
Average render time per frame : 8 min on my 6core i7 (3930K)
Thanks to Rebus Farm this took only a few hours!”

 

Which software did you use?

“Everything was modeled and animated in Cinema 4D R13. The renderings were made with VrayForC4D on Rebus Farm. Post production with Adobe After Effects, editing in Premiere.”

 

What was your biggest challenge during this production?

“Being a 6 minutes video, which is very long, I wanted to concieve the visuals as a film with a sort of narration, to make it easy to watch. I was trained as an architect, and I learned CGI mostly by myself during my studies. I had always work until this on architecture visualisations, or architectural concepts. It was the first time I ever worked on pure motion graphics. So it was very challenging for me to create such evolving abstract forms, trying to retranscribe visually what I feel when I listen to this music!”

 

This isn't your main field, what interested you in doing this music video?

“I love electronic music since I was a kid, and I've always been very sensible to Ryan's music. It is very rich, powerful, and finely composed. This composition in particular is very progressive, it evolves slowly to reach a harmonic climax driven by energic basses. The multi-layered melody he created in this music was my main focus for this film. I tried to draw all this complexity and those layers with evolving and fragmenting alive-like forms, this to amplify the emotions brought by the music.”

 

Camille thank you for your time it was very interesting to see what's behind the curtain of your work.

To see more of Camille Aboukhaters project check out this:

https://vimeo.com/user13941619
http://www.behance.net/leBouk


 

3D Artist of the Month February 2014: Kami Ali

Monday, February 3rd, 2014 by Margarete Kitel

We are proud to present our new winner of the Artist of the Month competition on facebook.com/RebusFarm.

The winner is Kami Ali!

He works with an Interior Designing Company and his winner Rendering is one of his recent Projects.
The architectural plan hw created with AutoCAD, for the further composition like extrusion, detailing and rendering he used 3ds Max with V-Ray. The Post Production was made in Photoshop.

Congratulations Kami, all this work was worth it!

Check out his website: www.inncreation.com

If you want to be our next winner in the upcoming month March, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is March 26th.

Good luck to all of you.

 


 

Humster 3D Vehicle Render Competition Winners

Monday, February 10th, 2014 by Margarete Kitel

The competition presented by Humster 3D for the best render has finished and they announced the 3 winners. We saw a lot of amazing submitted car renderings. It was great to be a part of this competition.

Here we present you the winners:

 

First place:

BMW M6 by Roland Wolf
Tools: 3ds Max, Fume, V-Ray, Nuke

 

 

Second Place:

Hotrod Speedshop by Jochem Aarts
Tools: Maya + Mental Ray, Mudbox, Photoshop

 

 

Third Place:

IFA Trabant 1981 by Khusnutdinov Nail
Tools: 3dsmax 2011, V-ray, environment HDRI

 

More information about the winners and their 3D renderings and other submissions you can see here.

 

 


 

3D Artist of the Month January 2014

Friday, February 7th, 2014 by Margarete Kitel

We are happy to present to you our first 3D Artist of the Month in the New Year on facebook.com/RebusFarm.

The first winner of the year 2014 is Ali Mousavi!

Ali currently lives in Teheran. He studied at the Islamic Azad University of Varamin – Pishva. He worked on this project with 3ds Max, Vray and PS. Take a look at this great 3D architectural visualisation.

Congratulations to our winner Ali Mousavi!

If you want to be our next winner in the upcoming month February, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is February 26th.

Good luck to all of you.

 


 

3D Theme – NRK Komiprisen

Monday, January 27th, 2014 by Margarete Kitel



The creative studio Øyedrops rendered a theme for a show at RebusFarm. An annual show by the Norwegian broadcaster, NRK, where the best Norwegian comedy is awarded. We interviewed Steffen Sæther-Larsen, Art Director at Øyedrops to find out more about the technical implementation and the process details of this project.

 

 Would you please tell us something about the concept of your theme?

„The price is a bronze jester and the Ident should focus on this statue. This was the 12th year the show went on, and they had the same graphic package from the start so they wanted a profile refresh.“
„Our good friends at NRK came to Øyedrops with this idea about an abstract stage setting building up from nothing with the hero jester gathering from small pieces into a final shot with the logo.“

Styleframes
Styleframes

 

How long did you work on this project?

„The whole process from designing styleframes to final delivery was about 3 weeks. One week designing, one week graphic package, super, bumpers etc, and one week ident animating, rendering and comping. „

 

Tell us something about the rendering process, for example, how long did it take ?

„The ident was 300 frames and we rendered for about 30 hours. The close up of our hero was really heavy, about 10 hours per frame. The 3D motion blur added to this, but in the end it looks so much better than post MB.“
„Because of the very short deadline we had to go get the big guns for rendering. We've used Rebusfarm several times before and they deliver the most solid renders in almost no time. We did compressed test renders first, then when everything looked good we rendered the whole piece.”

 

What kind of Software did you use?

„The design was all done in 3D, and DOF was added in post with depth mattes. Other than that it was a common comping setup with beauty passes, layers and mattes being imported into comp and levels adjusted, graded and so on.”

 

What was your biggest challenge during this project?

“The biggest problem with this project was the wish of making something really good, but within such a short time span. There were late nights every day for our 3D department during this project.”

 

We want to thank Øyedrops for taking time to give us this interview.

 


 

RebusFarm Open 3D Award Winners 2014

Friday, January 10th, 2014 by Margarete Kitel

The RebusFarm Open 3D Award '14 is over. Thanks to all of the participants for being part of this great competition.

Congratulations to all our winners!

 

Here we present to you the winners of each category:

Architecture Still

Jury Winner:

 

Community Winner:

 

Architecture Animation

Jury Winner: Valentin Ayrault

 

 

Community Winner: Alberto Germá Yerga

 

Shortfilm

Jury Winner: Vahid Barzegar

 

Community Winner: Fedor Nabokov

 

Product/Image Animation

Jury Winner: Marcel Vrieswijk

 

Community Winner: Dieter Magallan

 

Product/Image Still

Jury Winner:

 

Community Winner:

 

 

 


 

Special Christmas Offer

Monday, December 23rd 2013 by Margarete Kitel

Between December 23rd and January 5th RebusFarm only charges 50% for each render.
During these days every render job only costs half of the usual Renderpoints.

Don't miss out on that special offer and let your jobs render over the holidays!

 


 

RebusFarm Open 3D Award 2014

Thursday, October 31th 2013 by Margarete Kitel

Watch out, the RebusFarm Open 3D Award 2014 is starting now!

Participate and win cash and numerous software and 3d model prizes. We are giving away prizes with a total value of 26.000,00 EUR (aprox. 35.000,00 USD).

You can participate in 5 different categories:

  • Shortfilm
  • Architecture Animation
  • Architecture Still
  • Product/Image Animation
  • Product/Image Still

Like previous year 2 winners will be selected in each category, one will be chosen by the Jury and the second winner will be determined by community voting. You can submit your 3D-project until December 19th, 2013 and each participant will receive a voucher for Renderpoints at RebusFarm worth 50 EUR.

You can find more detailed information and prizes on facebook.com/RebusFarm

 

 

Sponsors

 

Next Limit Technologies is committed to providing cutting edge simulation technologies for a broad range of applications in Computer Graphics, Science and Engineering. Our research and development at Next Limit continues to explore and improve simulation techniques, advanced mathematical models and programming methodologies. See more: www.nextlimit.com

 

AXYZ design offers Innovative and easy to use computer graphics product such as revolutionary 3D Models for Close-Up views and the fastest Stand-Alone character animation application especially developed for 3D Artists, architects and designers.
See more: www.axyz-design.com

 

CGarchitect is the leading and most influential online magazine and end-user community for architectural visualization and design professionals. CGarchitect remains steadfastly dedicated to providing valuable resources for architectural visualization professionals. Reaching over 375,000 unique visitors each month, CGarchitect is the only resource in the industry that brings together design professionals from around the globe. 
See more: www.cgarchitect.com

 

Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. It is a product of Glare Technologies Limited, a New Zealand based company who has been developing Indigo since 2004. See more: www.indigorenderer.com

 

Since Chaos Group started its business in 1997 their trendsetting rendering technology V-Ray became the renderer of choice for many 3D production houses today due to its capability to deliver high quality photorealistic images in the shortest time. The professional expertise and experience of Chaos Software team and the feedback provided by their customers forged V-Ray into what it is today – trendsetting rendering technology. See more: www.chaosgroup.com

 

Thea Render is a state-of-the-art Biased, Unbiased and GPU renderer with a rich set of innovative features, a powerful material system and its own advanced studio, all-in-one. Thea Render comes with high quality materials exclusive for the licensed users, integration with various modelers, and advanced features such as Photometric Analysis, Colimo Support and many more.
See more: www.thearender.com

 

at2 develop professional, individual and extraordinary software solutions in the areas of 3D, mobile apps and software used at exhibits, fairs and presentations for businesses or private clients. Our software is individually tailored to your needs, focussing on the ease of use, flexibility in terms of extensions, highest quality and above all the attention to detail. See more: www.at2-software.com

 

SQUIR offers high quality, photorealistic and precise digital models. The company was founded in the year 2000 by Tomasz Rozkosz who specializes in sophisticated car models and built up a huge database that provides a variety of over 2300 stock 3d models. SQUIR also makes customised 3d models upon request.
See more: www.squir.com

 

Humster3D – it is a team of more than 50 professionals with huge experience in 3D modeling. Since 2005 they became a leader in the creation of the detailed 3D car models and gathered the largest collection of various 3D vehicle models in the world.
See more: www.humster3d.com

 

Evermotion creates and develops products that help CG artists with their 3d visualizations by speeding up their workflow and increasing their quality of output. It is one of the world's biggest CG portals and it concentrates CG fans from all over the world. Since the beginning in 1998, Evermotion has developed a strong position in the global CG market with thousands of customers. See more: www.evermotion.org

 

DOSCH DESIGN develops demand-inspired computer graphics products for professional use in the areas of 3D-design, visualization, animation, movies/TV and desktop publishing. In this endeavor DOSCH DESIGN translates its high design and quality aspirations into high-quality products with an attractive price/value ratio. DOSCH DESIGN products can always be used license free, which means there are no additional cost for commercial use. See more: www.doschdesign.com

 


 

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